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Autoshot

16
  • Applying AI Mattes to Unreal Keyer
  • Pasting File Paths on the Mac
  • Automatic Multi-Peel in SynthEyes
  • Unreal Console Log
  • Reference Cine Tracking Quality
  • Take Selection Panel
  • Jetset Sync Panel
  • Directory Panel
  • Distortion Details
  • Fixing Autoshot Crashes
  • Autoshot Network Configuration
  • Tracking Down Blender Errors in Autoshot
  • After Effects
  • Nuke Import
  • Exporting Takes for Debugging
  • Autoshot Overview

Production

7
  • Production Recommendations
  • Tentacle Sync Timecode
  • Installing LONET Plugins to Unreal
  • USD and USDZ Files
  • Accsoon SeeMo
  • Green (and Blue) Screen Recommendations
  • Jetset Cine Rigging

Jetset

5
  • Jetset Crash Tracing
  • Focal Length Override
  • iOS Hardware
  • Digital Slate
  • iCloud Configuration
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Tentacle Sync Timecode

< 1 min read

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The Tentacle Sync is a device that can generate synchronized timecode for multiple production cameras.

In addition, Jetset Cine can connect directly to it via Bluetooth, so that the recorded tracking data has timecode matched to the cine camera footage.

This can be used in 2 ways:

  • As a real time data synchronization reference, for sending live camera tracking data to external rendering engines like Unreal. In this case, the embedded timecode in the tracking data is used inside Unreal to automatically synchronize with incoming live video data. Unreal supports AJA and Blackmagic SDI capture boards where the video signal can have embedded timecode.
  • In post production, Autoshot will soon be able to use timecode embedded in the Jetset tracking data to automatically match Jetset takes with the corresponding cine camera takes, and to measure the timing offset between these two files. This is currently achieved with Jetset’s digital slate, using flashing ID markers, but embedded timecode is a more robust method that can do faster matching.
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Updated on July 2, 2024
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