Releases
Jetset
1.0.128
- Feature changes
- Works on ios18
- Gaussian splat rendering!
- Empty prefix “splatloc_”. will set transform for a splat loaded after a usdz model.
- New splat setting. Best,Fast,Shrink. Best takes more GPU and has better depth values. Fast is default. Shrink is for the future where we downsample big splats on slow devices.
- Setting to disable Recording Beeps
- Origin align to marker can done remotely in video page. Button UI is in progress
- LONET2 multi-camera support. Clients can have different Live Link camera names.
- Fixes
- Bug fix for moving scenelocs with LONET2
- Faster response picking Grid on front page
- Green Screen Color saved between starts
- Recording button moved to lower left on slate
1.0.119
- Increased max calibration count
- Updated calibration camera naming
1.0.118
- Feature changes
- Interactive Calibration with Autoshot
- LONET2 and FreeD protocols are both supported for external tracking
- Fixes
- Sensor width in solve file from Autoshot
- Small fix to LiDAR depth data when camera points up to sky with nothing in foreground
- Correct handling of 4K video for live calibration
- Rotary offset fixed for LONET2 live data
1.0.101
– Fixed bugs and improved stability for a smoother experience.
1.0.99
– Front-facing camera support
– More starting models and 2D starting models
1.0.93
– All versions allow usdz model loading
– Enhancement to new user experience
– Set scans save as obj in addition to usdz
– Focal Length Override in Cine Calibration
– Set scans can be kept visible as either solid or wireframe
– Improvements to Infinity GS
– New matte mode for AI + Infinity GS
1.0.87
– Updated User Interface with integrated live action and composite view, controlled with a ‘ghost’ slider
– Animated scene timeline controls, including timeline scrubbing and remote triggering, with automatic timing match in post
– Free-D support for real time lighting previews in Unreal and other applications supporting the Free-D tracking protocol
1.0.82
– Jetset Cine
– Virtual Production with Your Camera
1.0.74
– Interactive 3D image & video plane placement
– High quality real time blue/green keyer
– 3D tracked garbage mattes
1.0.53
– Landscape left support
– New project naming
– Crash fixes
1.0.49
– Compatibility with Unreal-generated USDZ scenes, including scene locators
– Sorting scene locator list alphabetically
– Crash fixes
1.0.41
Autoshot / Post
0.0.148
This update requires both Autoshot and Autoshot Tools (for Windows).
- Autoshot Tools v0.0.13
- Misc fixes
- BrawTranscode.exe color range clipping
- OutputEXR.exe color range clipping
- Autoshot v0.0.148
- Requires Autoshot Tools v0.0.13
- Feature changes
- External tracking input for unreal in Autoshot to take refined poses back from SynthEyes
- Sensor size from Calibration propagated to cine camera tracks. (Run Cine menu -> Recalculate cineoffset.json to fix old runs)
- Misc fixes
- Missing current cine video files is shown in red.
- A missing current cine video is flagged at the beginning of a Run
- Upload ply,splat,mp4,jpg to Jetset* Misc fixes
- Alert on missing blender add-on
- Live Preview Unreal 5.4 script crash
- Colorspace for Unreal Textures fix
- ‘Cine Offset’ renamed ‘Cine Camera Time Offset’
- Generated calibration solve files are included in Take zips
- Crash generating Take zips with missing cine video file
0.0.142
- Feature changes
- First Fusion Lua script
- Updates to Syntheyes script
- Optical flow alignment uses largest movement area in tracking
- Renumbering of sequences in File menu
- Rig constrained calibration
- Improvements to marker detection
- External high resolution OBJ scans
- Misc fixes
- Blender exe requirement when running others
- Processing json file as image during calibration
- Generic exports contain rndrEXR files
- Check project path length
- Non-blocking network calls to Jetset
- Cine scans missing fps
0.0.134
- Feature changes
– Calibration tab for interactive calibration solves with Jetset client.
Setting of cine sensorwidth.
– Unreal Live Preview no longer requires a current cine take
– USDZ conversion has option to convert GeomSubset Prims
– USDZ conversion has option to scale model size
– Transfer speed displayed on upload of USDZ models to Jetset - Misc fixes
– Improvements to marker scanning
– png’s disabled when processing BRAW footage
– proxy handling
– Bad yaml file handling
– Switched Unreal renders to EXR From JPG
– Generated Unreal Sequencer range displays match take range
0.0.125
- First release of Autoshot for the Mac!! Requires Apple Silicon (M1/M2/M3/M4/etc.)
- usdztool is now integrated into Autoshot. A separate download is not required
- BRAW is converted to ACEScg formatted EXR instead of ‘709 linear’
- Take info panel (i) button to show metadata and thumbs.
- UI Changes
- Project Folders at top
- Tools tips on Project Folders
- Clickable folders in console log
- LUT selection option hidden for iOS & BRAW
- Recent projects menu in File Menu
- Size Column for usd & usdz lists
- Others
- Maya support
- Updated Syntheyes script
- Cine
- Optical Flow. Secondary method to test cine video alignment
- Matches. CSV listing of Cine Source videos for takes in a project
- Unreal
- 5.2 fix for missing M_CustomColorDiff
- Wrong sampler causing black textures
- Misc Fixes
- Changing Portrait or Matte settings no longer requires a manual regenerate frames check
- Missing cine video on Manual picks