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Autoshot

16
  • Applying AI Mattes to Unreal Keyer
  • Pasting File Paths on the Mac
  • Automatic Multi-Peel in SynthEyes
  • Unreal Console Log
  • Reference Cine Tracking Quality
  • Take Selection Panel
  • Jetset Sync Panel
  • Directory Panel
  • Distortion Details
  • Fixing Autoshot Crashes
  • Autoshot Network Configuration
  • Tracking Down Blender Errors in Autoshot
  • After Effects
  • Nuke Import
  • Exporting Takes for Debugging
  • Autoshot Overview

Production

7
  • Production Recommendations
  • Tentacle Sync Timecode
  • Installing LONET Plugins to Unreal
  • USD and USDZ Files
  • Accsoon SeeMo
  • Green (and Blue) Screen Recommendations
  • Jetset Cine Rigging

Jetset

5
  • Jetset Crash Tracing
  • Focal Length Override
  • iOS Hardware
  • Digital Slate
  • iCloud Configuration
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Autoshot Overview

1 min read

Autoshot is the desktop or laptop counterpart to Jetset. It works as a connecting piece between traditional 2D or 3D digital content creation tools like Blender, Unreal, After Effects, Nuke, Maya, etc. and Jetset.

The Main Loop #

Jetset and Autoshot work with these tools in a well-defined ‘loop’. The loop consists of 4 basic steps:

  • Place scene locators (empty 3D objects named sceneloc_*) in the original scene in locations that will be matched to specific points in the live action shoot
  • Export a subset of the main scene as a USD file set, including the scene locators, convert the USD files into a single packaged ‘blocking proxy’ USDZ file, and push the USDZ file to Jetset over the local network using Autoshot
  • Load the proxy USDZ file into Jetset, pick a live action origin, and pick the desired scene locator from the scene.
  • Shoot a take with a real time preview of the live action and CG interaction
  • Pull the take data back to the desktop or laptop wirelessly using Autoshot, and pick which shot take you want to process.
  • Still in Autoshot, choose which target application you want to create a shot package for, and the color space/gamut of the footage.
  • Hit Run, and Autoshot will extract an image sequence from the shot takes, package up the camera tracking data, and write out a script file that will directly import the completed shot package into the original 3D app, or other 2D & 3D applications used in the production pipeline.

This whole process can be run in a couple of minutes, and is the core design of Jetset & Autoshot.

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Updated on May 25, 2024
Exporting Takes for DebuggingApplying AI Mattes to Unreal Keyer
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